Things that cannot feel, Things that cannot move,
Given life by those who can.

A robot girl wakes up from a deep sleep some time after rogue robots took over and destroyed the world. After finding her father's second robotic creation and instructions left for her to create solar powered robots, the instructions are swept away by a strong wind. She sets out on a journey with her lifeless, robot companion to find the instructions and restore peace to earth.

Naitemo is a short, post-apocalyptic romantic story about the journey of a robot girl. The game includes a good and bad ending. Naitemo explores the idea that robots can gain sentient thoughts and emotions through experiencing life, and interacting with living things. 


- Original Music Composition
- Multiple Endings
- 8,600+ words
- 6 CGs

- Third person narration
- Around 40m long
- NVL Format

This game includes violent scenes and non-human death. Play at your own digression.

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorNosuni
GenreVisual Novel
Made withRen'Py
TagsAnime, Female Protagonist, Indie, Multiple Endings, Post-apocalyptic, Robots, Romance, Short
Average sessionAbout a half-hour
LanguagesEnglish
ContentNo generative AI was used

Download

Download
Naitemo 41 MB

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

(Played 8 months ago, only able to comment just now)

woooah, underrated gem to tug at your heartstrings (tearducts leaking risk included, mine def did) and in such a short time of making Denshi and Nogia (is it read No-ji-a or was that just a silly misread), under Nogia’s father kind parenting too. the story delivered the meanings smoothly made the happy end all satisfying with that answer tied to the title turned out for the good true conclusion, and the bad end as much bleak.. kinda disappointing that

spoilers both Kumori and Ari werent that genuine/loyal with Nogia, tho at least Fuun’na could possibly be her girl friend,
at least the main leads were sweet and loveable to make up for it.

there were some typos; a word ‘transverse’ which i wasnt sure if it meant as traverse or fine like that, and the others were

  • She always offered to do things for the two of them like carrying the bike over rough paths, and fighting off ‘rouge’ robots.
  • Nogia was no match for her. She lifted the faceplate from Nogia’s head, ‘reveling’ the many circuits, gears and wires beneath.
  • It didn’t matter if ‘Kaori’? wanted a break from holding him, in the end it was Nogia who would decide what happened to Denshi.
  • Someone who ‘lived used’? his own hands to construct her, to teach and nurture her.

this one def nailed down that nostalgic nvl look of older VNs too like the other said, and i loved it.

(+1)

I really, really enjoyed this visual novel! The story, the art style, the music, the presentation (NVL in 4:3) gave this game a really nostalgic feel--reminding me of the early, passionate Ren'Py novels, and I adored that feeling. There was much charm and love put into everything, from the simple yet eye catching designs to the story's concept and how everything plays out. It just feels like a classic. I'm not sure if there's more than just two endings, but I enjoyed going through both of them (I obviously enjoyed the good ending most haha, but the bad ending was spectacularly terrifying!) Nogia was a sweet robot and I love how she always thought of her creator as 'father' and how she was made with living, loving hands. 

(+1)

OMG Thank you!! I'm so glad you liked the game ^^ This is seriously one of the most thought out, kind comments I have ever received. I really love the vibe of old Ren'Py games, and I'm so glad I was able to replicate that feeling for you :D

(+1)

You did fantastic replicating that feel! ^^